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MoveG 1.0.0
A modern C++ library for Robotics
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This is the complete list of members for MoveG::Pose, including all inherited members.
| getAffineTransformation() const | MoveG::Pose | |
| getHomogeneousT() const | MoveG::Pose | |
| getPosition() const | MoveG::Pose | |
| getQuaternion() const | MoveG::Pose | |
| getQw() const | MoveG::Pose | |
| getQx() const | MoveG::Pose | |
| getQy() const | MoveG::Pose | |
| getQz() const | MoveG::Pose | |
| getRotationMatrix() const | MoveG::Pose | |
| getX() const | MoveG::Pose | |
| getY() const | MoveG::Pose | |
| getZ() const | MoveG::Pose | |
| globalToLocal(const Eigen::Vector3d &global_point) const | MoveG::Pose | |
| inverse() const | MoveG::Pose | |
| localToGlobal(const Eigen::Vector3d &local_point) const | MoveG::Pose | |
| operator*(const Pose &other) const | MoveG::Pose | |
| operator<< | MoveG::Pose | friend |
| operator=(const Pose &other) | MoveG::Pose | |
| operator=(Pose &&other) noexcept | MoveG::Pose | |
| orientation_ | MoveG::Pose | private |
| orientationDistance(const Pose &other) const | MoveG::Pose | |
| Pose() noexcept | MoveG::Pose | |
| Pose(const Eigen::Vector3d &position, const Eigen::Quaterniond &orientation) | MoveG::Pose | |
| Pose(const Eigen::Vector3d &position, const Eigen::Matrix3d &rotation_matrix) | MoveG::Pose | |
| Pose(const Eigen::Affine3d &transformation) | MoveG::Pose | explicit |
| Pose(const Eigen::Vector3d &position, const Rotation &orientation) | MoveG::Pose | |
| Pose(const Eigen::Matrix4d &homogeneousT) | MoveG::Pose | explicit |
| Pose(const Pose &other) | MoveG::Pose | |
| Pose(Pose &&other) noexcept | MoveG::Pose | |
| position_ | MoveG::Pose | private |
| positionDistance(const Pose &other) const | MoveG::Pose | |
| setAffineTransformation(const Eigen::Affine3d &transformation) | MoveG::Pose | |
| setHomogeneousT(const Eigen::Matrix4d &homogeneousT) | MoveG::Pose | |
| setOrientation(const Eigen::Quaterniond &orientation) | MoveG::Pose | |
| setPosition(const Eigen::Vector3d &position) | MoveG::Pose | |
| setRotationMatrix(const Eigen::Matrix3d &rotation_matrix) | MoveG::Pose | |
| transformPose(const Pose &transform) const | MoveG::Pose | |
| validateHomogeneousMatrix(const Eigen::Matrix4d &homogeneousT) | MoveG::Pose | privatestatic |
| ~Pose() | MoveG::Pose |